Experience State
Visible in the ecosystem. Not promoted to public alpha.
The release index, launcher, and website can all describe Sky Relay now. The install/play path stays blocked until the evidence files come from a real run instead of templates.

Blocked Preview
Restore a broken relay network above a lethal storm layer.
Sky Relay is wired as an official ECHO experience across Native, NeoForge, and Standalone edition repos. It remains preview-gated until real manual gameplay evidence clears the release pipeline.
Experience State
The release index, launcher, and website can all describe Sky Relay now. The install/play path stays blocked until the evidence files come from a real run instead of templates.
Canonical Module
This pack-root module owns the block, item, fragment, progression, terminal, Lens, HoloMap, weather, recovery, and release-readiness contracts.
Open ModuleGameplay Loop
Sky Relay is built around fragment anchoring, storm windows, power stability, recovery, and a final Signal Crown sequence.
Wake at a damaged relay core, recover power, repair anchor nodes, and bring the network back online.
Scan drifting platform fragments, pay power costs, manage storm risk, and stabilize new routes.
Use shelters, condensers, shields, and storm collectors to live above the lethal cloud layer.
Track fragment registry data, power coverage, shield range, and logistics routes through HoloMap layers.
Use recovery caches, salvage crates, firmware shards, and void recovery hooks to keep the run intact.
Complete the late route, prove save reload stability, and earn the Sky Relay completion badge.
Release Gates
The release pipeline is intentionally fail-closed so the site and launcher cannot quietly promote template evidence.
Open Evidence
Runtime Tracks
Source Modules
These entries are generated from ECHO-Modules metadata and stay tied to the module release graph.
Sky Relay Protocol is the first-party pack-root contract for ECHO: Sky Relay, Official ECHO Pack #3. It owns the Sky Relay content IDs, platform fragment progression, terminal pages, Lens scan profiles, HoloMap layers, weather routes, anchor rules, release gates, and cross-runtime parity contracts.