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Official Experiences
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Player Layer
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Pack Layer
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Runtime Contract Layer
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Runtime Lane Layer
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Platform Overview
The foundation behind ECHO experiences.
A modular architecture for launcher-managed worlds, first-party systems, PackOS validation, runtime contracts, and future native ECHO games.
Architecture
Native Loader is the primary future platform lane. NeoForge remains the compatibility backend for Minecraft play, Standalone Runtime is the parity harness, and AdapterCore keeps gameplay contracts shared across them.
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Key Message
The platform is being built around contracts, adapters, validation, tooling, and reusable systems so official ECHO experiences can evolve through Native Loader first while keeping NeoForge fallback and Standalone parity honest.
Platform Systems
The site separates the platform into clear responsibilities so players, developers, and contributors can understand where each system fits.
Manifest, lockfile, channel, snapshot, release gate, and future integrity layer for official experiences.
Shared gameplay contract that keeps runtime-specific concerns behind Native Loader, NeoForge, and Standalone hosts.
Services, registries, events, data ownership, and networking surfaces that can outlive a single runtime.
Developer-side scanning, validation, promotion, and pack rebuild workflows for ECHO releases.